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- Setting up VIVE Mars CamTrack
- Example virtual production studio setup
- Connecting Mars to your PC
- Mounting VIVE Tracker (3.0) to Rover
- Connecting Rover to Mars
- Setting up the base stations
- Tips for setting up the base stations
- Adding Mars as an endpoint in Unreal Engine
- Enabling FreeD on Mars and adding Mars to Aximmetry
- Manually updating the Mars firmware
Real-time compositing in Unreal Engine
- How many base stations can I use?
- Can I use an odd number of base stations?
- Cleaning the base stations
- Can I use more than one VIVE Tracker (3.0)?
- Why does VIVE Tracker (3.0) automatically turn off?
- How do I verify that VIVE Tracker (3.0) is detected?
- What does the status light on VIVE Tracker (3.0) mean?
- Why doesn't the VIVE Tracker (3.0) status icon on the Mars dashboard turn blue?
- Troubleshooting VIVE Tracker (3.0)
- Why can't I see the incoming video feed in the Camera Calibration Tool?
SteamVR Base Station 2.0
SteamVR Base Station 2.0 uses advanced optics to determine the exact location of each VIVE Tracker (3.0) and Rover module.
- The base stations transmit signals to VIVE Tracker (3.0). Make sure the lines of sight between the base stations and the VIVE Tracker (3.0) units are not obstructed.
- The signals transmitted by the base stations may interfere with nearby infrared sensors, including those used by infrared remote controls.
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- Do not attempt to force open the base stations for any reason. Doing so could injure you or damage the product.
- If the front panel of a base station is cracked or damaged, stop using the base station immediately and contact the VIVE Support team.
Visit VIVE Support to learn more about Base Station 2.0.