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                            Introduction
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                            Hardware
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                            System setup
- Setting up VIVE Mars CamTrack
 - Example virtual production studio setup
 - Connecting Mars to your PC
 - Mounting VIVE Tracker (3.0) to Rover
 - Connecting Rover to Mars
 - Setting up the base stations
 - Tips for setting up the base stations
 - Adding Mars as an endpoint in Unreal Engine
 - Enabling FreeD on Mars and adding Mars to Aximmetry
 - Manually updating the Mars firmware
 
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                            Camera calibration
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                            Real-time compositing in Unreal Engine
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                            FAQs
- How many base stations can I use?
 - Can I use an odd number of base stations?
 - Cleaning the base stations
 - Can I use more than one VIVE Tracker (3.0)?
 - Why does VIVE Tracker (3.0) automatically turn off?
 - How do I verify that VIVE Tracker (3.0) is detected?
 - What does the status light on VIVE Tracker (3.0) mean?
 - Why doesn't the VIVE Tracker (3.0) status icon on the Mars dashboard turn blue?
 - Troubleshooting VIVE Tracker (3.0)
 - Why can't I see the incoming video feed in the Camera Calibration Tool?